Their first unique selling point is their range, which is much higher than CAS aircraft. Is there a template that negates this, other than the Ancient CAS? They are good both for protecting bombers at range and intercepting enemy bombers. Solution? Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . When attacking ships, the probability is [13]. Medium tanks typically offer the best of both worlds. r/hoi4. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. To make it even better, could you add all plane/tank module names in text as well? Logistics strike. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. Each plane assigned to the attack rolls to hit a target. I take it it destroys factories, but how does it affect other players more than the AI? Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. They are state-wide buildings, which may be constructed or repaired at the Construction screen. This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. on Paradox technology, Legal Create an account to follow your favorite communities and start taking part in conversations. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. If you spot a mistake then you are welcome to fix it. Is the strat bombers worth it. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? Does this work ? If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. The technology, Aerial Minesweeping, must be researched before aircraft will become capable of detecting and neutralizing enemy naval mines. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . Most of my bombers get disrupted before they can do anything and I wish the no retreat option forced them to drop their load no matter what. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. All air stuff is worthless except heavy fighters. Do you like to use Strat bombers, . Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. From Hearts of Iron 4 Wiki. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. A wing with more planes than can join its highest priority battle can split to join multiple battles. Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. However, different models of plane within the same type (e.g. support artillery specifically is stupid cost effective. Retweet. Divisional anti-air (AA) weapons reduce the damage from CAS. The following effects apply to each mined strategic region, scaled according to the quantity of mines: Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber. You are using an out of date browser. You must log in or register to reply here. Wings of 500 bomb the shit out of any zone. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. An ace can increase the amount of attacks, while weather might decrease it (stacking multiplicatively). If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Though expensive, they can be well-worth the cost. It can be useful if your competing with the AI for war score as bombing gives a lot of it. Scout planes can continue to accumulate intel up to 5% points above this cap, however, this intel in excess of the cap doesn't contribute to intel against that nation. Averaged over a long time, they will shoot down planes every time they are attacked. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play the left side's bonuses, if they worked fully, would also obviously be even more impactful if you happened to have two of your sorties run at night - not all that uncommon. This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. With the new update (DLC?) In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. open.spotify. Scout Planes on this mission perform aerial scouting and intel gathering, adding additional intel to the total intel from all sources on the countries in the target air zone. Also, is producing lots of naval bombers and putting them on naval strike . They can perform Port Strike and Naval Strike air missions. I usually forgo strat bombing for that reason, but I haven't played an MP game, so maybe it's more valuable there than in SP. Pilot exercises can be used to gain experience for the air wing and to gain national air experience. Medium tanks have good armor and low cost. A port strike mission is an air attack against enemy ships located in a naval base. I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so. Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). 2% comes from radar. Only do this if you have plenty of fuel, when not at war. This is a community maintained wiki. So a compromise between those effects is 20-30 CW. The more planes you fly over a state, the faster you will reach the maximum. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. But this may only work if their air bases are already close to full capacity. If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. Naval Bombers are able to perform attacks against enemy ships. In this section, well list the most-used types. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. Strats can completely cripple the enemy, but requires a lot of IC. To make a long story short fighters+naval bombers can defend 1 sea zone away from an airfield and tactical bombers+heavy fighters can defend up to 2 sea . 1. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). Information, Frequently Asked The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. The enemy side's average division air attack is . An ace can generate on a wing if it does not already have an alive ace, under two circumstances: In the first case, ace generation is only considered in 1%[10] of cases. Especially important in Multiplayer where front lines have many units in them. Once a new air wing is created, it will take several days for the planes to arrive at the air base. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. None of the plane's attributes have an influence on the effectiveness of anti-air. In the table below, determine the mission that will be flown by a wing with multiple missions selected by reading the missions from the first line downwards, stopping at the first mission where the condition is true. Create an account to follow your favorite communities and start taking part in conversations. Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. CAS wings will contribute planes to the battle up to 54 planes. tacticals & modded aircraft. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. In HOI3 you could decide whether to target factories, air bases, infrastructure, ports, etc. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. 1 Anti-air decreases damage from CAS by 75%, so Anti-air is quite strong. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. The value of strat bombing cannot be underestimated in multiplayer, especially if you have a minor nation with a decent amount of them doing the work for you, like Canada. Only worth it if you already have air superiority and sufficient CAS. At 4000 allied planes versus 500 enemy planes, adding 1000 planes to the allied side only increases allied air superiority by 1.3 percentage points. 25 days ago. Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Wings with this mission will participate in land combat throughout the strategic region. Mission efficiency icon: Effects on mission efficiency of an air wing: Effects on mission efficiency in a strategic region: Missions will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing. Through Officers of the Service Role focus. Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. you can target certain structures with your strategic bombers. Professional Officer Corps, earns itself back after 350 army XP. Are tactical bombers worth it hoi4? Is this the case in hoi4? Aim for 30 ORG or higher when designing your tank divisions. Are signal company and recon company worth it? TAC bombers have a horrendous strat bombing stat. The supply given by this is used to make up supply deficits in the assigned strategic region, meaning that only units that don't receive sufficient supplies from normal sources will receive air supply. In order to unlock these airframes, jet engines in the engineering technology research tree must already be researched. Light tanks have virtually no armor and a low cost. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. This page was last edited on 21 February 2023, at 12:35. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. Earthquake relief sale gives you $1000 worth of Steam .
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